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Behaviourally rich actions for user-controlled characters

机译:用户控制角色的行为丰富的操作

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摘要

The increasing use of animated characters and avatars in computer games and 3D online worlds requires increasingly complex behaviour with increasingly simple and easy to use control systems. This paper presents a system for user-controlled actions that aims at simplicity and ease of use while being enhanced by modern animation techniques to produce rich and complex behaviour. We use inverse kinematics based motion adaptation to make pre-existing pieces of motion apply to new targets. The expressiveness of the character is enhanced by adding autonomous behaviour, in this case eye gaze behaviour. This behaviour is generated autonomously but is still influenced by the actions that the user is requesting the character to perform. The actions themselves are simple for a designer with no programming experience to design and for an end user to customise. They are also very simple to invoke.
机译:在计算机游戏和3D在线世界中,越来越多地使用动画角色和化身,这就要求行为越来越复杂,控制系统也越来越简单易用。本文介绍了一种用于用户控制的行为的系统,该系统旨在简化操作并易于使用,同时通过现代动画技术对其进行增强,以产生丰富而复杂的行为。我们使用基于逆运动学的运动自适应技术,使预先存在的运动应用于新目标。通过添加自主行为(在这种情况下为眼睛注视行为),可以增强角色的表现力。此行为是自动生成的,但仍受用户请求角色执行的动作的影响。对于没有编程经验的设计人员来说,操作本身很简单,而对于最终用户则可以自定义操作。它们也很容易调用。

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