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首页> 外文期刊>Computers in Entertainment (CIE) >People, places, and play : player experience in a socio-spatial context
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People, places, and play : player experience in a socio-spatial context

机译:人物,地点和娱乐:在社交空间中的玩家体验

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摘要

Digital games frequently give rise to engaging and meaningful social interactions, both over the internet and in the real and tangible world of the gamer. This is the focus of the present paper, which explores digital gaming as a situated experience, shaped by socio-spatial contingencies. In particular we discuss how co-players, audience, and their spatial organization shape play and player experience and review supporting evidence for this. We present a framework describing social processes underlying situated social play experience and how these are shaped by the player the game's socio-spatial and media context. The core of this framework describes various 'sociality characteristics', and discusses these both in terms of co-located and mediated social game settings.
机译:数字游戏经常在互联网上以及在游戏者的真实和有形世界中引起参与和有意义的社交互动。这是本论文的重点,它探讨了由社会空间突发事件影响的数字游戏作为一种现场体验。特别是,我们讨论了共同玩家,观众及其空间组织如何塑造游戏和玩家体验,并为此提供了支持性证据。我们提供了一个框架,描述了位于社交游戏体验背后的社交过程,以及玩家如何通过游戏的社交空间和媒体环境来塑造社交过程。该框架的核心描述了各种“社会特征”,并就共同定位和中介的社会游戏环境进行了讨论。

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