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Scripts and mastery goal orientation in face-to-face versus computer-mediated collaborative learning: Influence on performance, affective and motivational outcomes, and social ability

机译:面对面和计算机介导的协作学习中的脚本和精通目标定向:对绩效,情感和动机结果以及社交能力的影响

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This experimental study systematically investigates the separate and interactive effects of mastery goal orientation (low versus high), collaboration-script use (with versus without) and computer mediation (face-to-face versus computer-mediated) on performance outcomes (i.e., report grades and lengths), affective outcomes (Le., process satisfaction and solution satisfaction), motivational outcomes (Le., collaborative learning self-efficacy, group efficacy, and task value), and social ability. Specifically, 99 undergraduate students identified as having either high or low mastery goal orientations were randomly assigned to use either face-to-face or computer-mediated interaction to complete two group assignments, one with scripted instruction and one with unscripted instruction. Statistical analysis revealed that those using collaboration scripts wrote significantly longer reports, and those participating in face-to-face collaboration had significantly lower grades and co-presence. Computer-mediated collaboration was found to have two significant interactive effects, (1) with collaboration scripts, on satisfaction with the discussion process, and (2) with mastery goal orientation, on report length. Additionally, the study identified a significant three-way interactive effect of collaboration scripts, computer mediation, and mastery goal orientation on group efficacy.
机译:这项实验研究系统地研究了精通目标定向(低与高),协作脚本使用(有无)和计算机中介(面对面与计算机介导)对绩效结果(即报告)的单独和交互作用等级和长度),情感结果(例如,过程满意度和解决方案满意度),动机性结果(例如,协作学习的自我效能,小组效能和任务价值)和社交能力。具体来说,随机分配了99名具有较高或较低掌握目标定向的本科生,以面对面或计算机介导的互动方式完成两组小组作业,一组进行脚本指导,一个进行非脚本指导。统计分析表明,那些使用协作脚本的人撰写的报告要长得多,而参与面对面协作的人的成绩和共同存在性要低得多。计算机介导的协作被发现具有两个重要的交互作用,(1)使用协作脚本对讨论过程感到满意,以及(2)在报告长度上掌握目标。此外,研究还确定了协作脚本,计算机中介和精通目标定向对小组效能的显着三向交互作用。

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