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Learning chemistry nomenclature: Comparing the use of an electronic game versus a study guide approach

机译:学习化学术语:比较电子游戏与学习指南的使用方法

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Learning how to name chemical compounds is a critical feature of chemistry that many students often find challenging. Naming compounds requires both an understanding of the conventions and language of chemistry. Common strategies used to improve student understanding of chemical nomenclature include study guides and games. However, little is known about how these strategies impact student learning of chemical nomenclature. This mixed-method study compares the effect of a new electronic chemistry game, Topinomica, versus an existing study guide on the learning of nomenclature in an introductory undergraduate chemistry course for a diverse student population (n = 470). Research methods include pre/post-tests, short student surveys and instructor questionnaires, and classroom observations. Quantitative findings indicate significant pre/post gains for both conditions, but no significant difference between the game (n = 255) and the study guide (n = 215). Prior knowledge analysis shows a significant difference between conditions for high prior knowledge students, with the game treatment performing better. Qualitative findings demonstrate that instructors endorse and are adopting the game and that students prefer a game to a study guide. We discuss implications of this research for future science education studies related to study guides and educational games.
机译:学习如何命名化合物是许多学生经常发现的具有挑战性的化学的关键特征。化合物的命名既需要了解惯例,也需要了解化学语言。用来提高学生对化学命名法理解的常见策略包括学习指南和游戏。但是,对于这些策略如何影响学生学习化学命名法知之甚少。这项混合方法的研究比较了新的电子化学游戏Topinomica与现有学习指南在针对不同学生群体的基础化学入门课程中学习术语学的作用(n = 470)。研究方法包括前/后测试,短期学生调查和教师问卷调查以及课堂观察。定量结果表明,两种情况下的前/后收益均有显着提高,但游戏(n = 255)和学习指南(n = 215)之间没有显着差异。先验知识分析显示,高先验知识学生的条件之间存在显着差异,游戏治疗效果更好。定性研究结果表明,教师认可并正在采用该游戏,并且学生比学习指南更喜欢游戏。我们讨论了这项研究对与学习指南和教育游戏有关的未来科学教育研究的意义。

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