首页> 外文期刊>Computers & education >Fostering argumentative knowledge construction through enactive role play in Second Life
【24h】

Fostering argumentative knowledge construction through enactive role play in Second Life

机译:通过《第二人生》中的积极角色扮演来促进辩论性知识的建构

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

This paper examines how pre-university students shared and constructed knowledge in the context of GP (general paper) by interacting through individual virtual characters across five cycles of enactive role play sessions. Contextualized scenarios on the topic of euthanasia were developed in Second Life. Role-playing the virtual characters through three-dimensional avatars, 45 students from two different classes grappled and dealt with issues related to euthanasia such as ethics, morality, and religion. The enactment log transcripts of 10 student groups across five enactment sessions were analyzed using an adapted collaborative argumentation framework. We present the results from two types of data analysis: a macro quantitative analysis of students' enactment log transcripts and a qualitative analysis of their open-ended responses. Our quantitative analysis at the class level revealed salient differences in the nature of epistemic interactions, the patterns of argumentative moves, and the patterns of social interactions between students from two classes. The findings from the qualitative analysis of students' open-ended responses indicate that students valued the embodied experience afforded by the immersive virtual environment. We discuss the findings of our research in terms of important pedagogical implications and the factors that influence argumentative knowledge sharing and constructing activities.
机译:本文探讨了大学预科学生如何通过在五个活跃的角色扮演环节中通过各个虚拟角色进行交互来在GP(普通论文)的背景下共享和构建知识。在《第二人生》中开发了关于安乐死主题的情境场景。通过三维化身角色扮演虚拟角色,来自两个不同班级的45名学生努力应对并处理了与安乐死相关的问题,例如道德,道德和宗教。使用适应性协作论证框架,分析了五个立法会议上的10个学生团体的立法日志记录。我们提供两种数据分析的结果:对学生的成文记录笔录进行宏观定量分析,并对他们的开放式回答进行定性分析。我们在班级进行的定量分析显示,认知互动的性质,论证性动作的模式以及两个班级学生之间的社交互动的模式存在显着差异。定性分析学生开放式反应的结果表明,学生重视沉浸式虚拟环境提供的具体体验。我们从重要的教学意义和影响论证性知识共享与构建活动的因素的角度讨论了我们的研究结果。

著录项

  • 来源
    《Computers & education》 |2009年第2期|317-329|共13页
  • 作者单位

    Learning Sciences Lab, National Institute of Education, Nanyang Technological University, I Nanyang Walk, Singapore 637616, Singapore;

    Learning Sciences Lab, National Institute of Education, Nanyang Technological University, I Nanyang Walk, Singapore 637616, Singapore;

    English Language and Literature Academic Group, National Institute of Education, Nanyang Technological University, I Nanyang Walk, Singapore 637616, Singapore;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    enactive role play; argumentation; second life; epistemic activities;

    机译:积极的角色扮演;论证;第二人生;认知活动;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号