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首页> 外文期刊>Computers & education >Second Life as a support element for learning electronic related subjects: A real case
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Second Life as a support element for learning electronic related subjects: A real case

机译:第二人生作为学习电子相关主题的辅助元素:真实案例

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摘要

Looking for more active and motivating methodological alternatives from the students' perspective, which promote analysis and investigation abilities that make the student a more participative agent and some learning processes are facilitated, a practical study was conducted in the University of La Sabana (Chia, Colombia), in Computing Engineering (INF) and Agroindustrial Production Engineering (IPA) academic programs under the guiding question: Is Second Life an attractive tool for students, does it increment motivation, promote participation and facilitate learning processes in electronic related subjects in Engineering degrees?Second Life (SL) platform was then used as a traditional on-site class complement in electronic related subjects. A follow up was conducted with several groups during a year and a half, some students followed the subject with the traditional on-site methodology and others did it following a mixed methodology that combined traditional on-site lessons with virtual sessions trough SL, making a comparison and applying a quantitative as well as a qualitative methodology for the information analysis and recollection.After the specified study period it was found that using SL as part of the methodology, increments motivation toward electronic related subjects, and promotes participation and investigation, due to the fact that this tool makes learning possible in a funnier, more interactive and deeper way than if it had been taught in a master class. Having real-time access from a virtual classroom to all types of audiovisual information, helps more senses get involved in the learning process, making it more effective; nevertheless a weakness was detected related to the attention and concentration: students tend to get distracted, because their classroom is the computer and from there they have access not only to the many worlds of SL but to all the social networks and the Internet in general.
机译:从学生的角度寻找更积极和激励性的方法替代方法,这些方法可以提高分析和调查能力,使学生成为更具参与性的主体,并促进了一些学习过程,在拉萨瓦纳大学(哥伦比亚,奇亚)进行了一项实践研究)的计算机工程(INF)和农业工业生产工程(IPA)学术计划中的指导性问题:“第二人生”对学生来说是否是一种有吸引力的工具,它是否可以提高动力,促进参与度并促进工程学位电子相关学科的学习过程?然后,将Second Life(SL)平台用作电子相关主题的传统现场课堂补充。在一年半的时间里,与几个小组进行了跟进,一些学生采用传统的现场方法来跟踪该主题,而另一些学生则采用了将传统的现场课程与虚拟课程通过SL结合起来的混合方法,比较和应用定量和定性方法进行信息分析和回忆。在指定的研究时间段之后,发现使用SL作为方法的一部分,可以增加对电子相关主题的积极性,并促进参与和调查,因为事实上,与在大师班上讲课相比,该工具使学习变得更有趣,更互动,更深入。从虚拟教室实时访问所有类型的视听信息,有助于使更多的感官参与学习过程,从而使其更加有效;但是,发现了与注意力和注意力有关的弱点:学生们会变得分心,因为他们的教室是计算机,并且从那里不仅可以访问SL的许多世界,而且可以访问所有的社交网络和整个Internet。

著录项

  • 来源
    《Computers & education》 |2012年第1期|p.291-302|共12页
  • 作者单位

    Research Croup CAPSAB, Engineering Faculty, informatics Engineering Program, Universidad de La Sabana, Campus Universitario del Puente del Comun, Km. 7 Autopista Norte de Bogota, Chia, Cundinamarca, Colombia;

    Research Croup CAPSAB, Engineering Faculty, informatics Engineering Program, Universidad de La Sabana, Campus Universitario del Puente del Comun, Km. 7 Autopista Norte de Bogota, Chia, Cundinamarca, Colombia;

    Research Croup CAPSAB, Engineering Faculty, informatics Engineering Program, Universidad de La Sabana, Campus Universitario del Puente del Comun, Km. 7 Autopista Norte de Bogota, Chia, Cundinamarca, Colombia;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    interactive learning environments; postsecondary education; teaching/learning strategies; virtual reality;

    机译:互动学习环境;专上教育;教学策略虚拟现实;

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