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Improving children's cognitive modifiability by dynamic assessment in 3D Immersive Virtual Reality environments

机译:通过在3D沉浸式虚拟现实环境中进行动态评估来提高儿童的认知可修改性

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Increasing evidence reveals the efficacy of dynamic assessment (DA) procedure in providing rich and reliable feedback regarding children's cognitive modifiability. The DA procedure included four phases: pre-teaching test, teaching, post-teaching and transfer test two weeks after teaching. The teaching phase includes mediated learning experience strategies. Children's cognitive modifiability was examined by pre- to post-teaching improvement and by the transfer test. Children in Grades 1 and 2 (n = 117) were randomly assigned into three experimental groups and one control group. Each of the experimental groups was given the teaching phase in a different modality: 3D Immersive Virtual Reality (IVR, n = 36), 2D (n = 36), and tangible blocks (TB, n = 24). The control group (n = 21) was not given teaching phase. The teaching phase included strategies of solving problems from the Analogies Subtest of the Cognitive Modifiability Battery (CMB). Pre- and post-teaching CMB Analogies tests were administered to all groups followed by CMB Transfer Analogies two weeks later. The findings indicate that the 2D and TB groups showed higher cognitive modifiability than the control group. Also, the findings indicate that teaching in a 3D IVR environment contributed to the children's cognitive modifiability more than in the other groups in the CMB Transfer Analogies. The findings are discussed in relation to the unique enhancing characteristics of the 3D IVR condition combined with the applied mediation strategies. (C) 2016 Elsevier Ltd. All rights reserved.
机译:越来越多的证据表明,动态评估(DA)程序在提供有关儿童认知可修改性的丰富而可靠的反馈中的功效。 DA程序包括四个阶段:教学前两周的教学前测试,教学,教学后和迁移测试。教学阶段包括中介学习经验策略。通过教学前到教学后的改善以及迁移测试来检查儿童的认知可修改性。将1年级和2年级的儿童(n = 117)随机分为三个实验组和一个对照组。每个实验组都以不同的方式进行了教学阶段:3D沉浸式虚拟现实(IVR,n = 36),2D(n = 36)和有形块(TB,n = 24)。对照组(n = 21)未接受教学。教学阶段包括解决认知可修改性电池(CMB)类比子测验中问题的策略。对所有组进行教学前和教学后的CMB类比测试,两周后进行CMB转移类比。研究结果表明2D和TB组显示出比对照组更高的认知可修饰性。而且,研究结果表明,在CMB传递类比中,在3D IVR环境中进行的教学比其他组中对儿童的认知可修改性的贡献更大。讨论了有关3D IVR条件与应用中介策略相结合的独特增强特征的发现。 (C)2016 Elsevier Ltd.保留所有权利。

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