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Learning English with Augmented Reality: Do learning styles matter?

机译:通过增强现实学习英语:学习风格重要吗?

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This study attempted to develop and compare two Augmented Reality (AR) educational game systems for third graders to learn English vocabulary in free and situated surroundings. One system was developed based on a self-directed learning approach which did not restrict the learning sequence, while the other was based on a task-based learning approach which limited the learning sequence. The flow experience, cognitive load, foreign language learning anxiety, and learning effectiveness of the students with different learning styles (i.e., serial or global) were assessed. The results showed that the students using the self-directed or task-based AR educational game system had similar and high learning effectiveness, although those using the self-directed system revealed higher flow experience. However, the students with a serial learning style had lower mental effort and foreign language learning anxiety regardless of using the self-directed or the task-based AR educational game system. It was found that the challenge and control of the system conformed to the students' proficiency. The learning objects (e.g., pen, pencil, book, chair, desk, eraser, ruler, etc.) did not have a restrictive learning sequence. Providing free learning steps was preferable, and restricting which step to begin with was not necessary. This study confirms that the mental efforts of students are greater when they experience more learning anxiety at the same time; however, it is not the case that lower learning anxiety and mental effort is better for learning. On the contrary, a little learning anxiety and mental effort, but not too much, is helpful for learning. (C) 2016 Elsevier Ltd. All rights reserved.
机译:这项研究试图为三年级学生开发和比较两个增强现实(AR)教育游戏系统,以在自由和环境优美的环境中学习英语词汇。一个系统是基于不限制学习顺序的自主学习方法开发的,而另一个系统是基于限制学习顺序的基于任务的学习方法开发的。评估了不同学习方式(即连续学习或整体学习)的学生的学习经历,认知负担,外语学习焦虑和学习效果。结果表明,使用自指导或基于任务的AR教育游戏系统的学生具有相似和较高的学习效果,尽管使用自指导系统的学生显示出更高的流程体验。但是,无论采用自我指导还是基于任务的AR教育游戏系统,具有系列学习风格的学生的心力和外语学习焦虑都较低。发现该系统的挑战和控制符合学生的熟练程度。学习对象(例如笔,铅笔,书,椅子,桌子,橡皮,尺子等)没有限制性学习顺序。提供免费的学习步骤是可取的,并且不必限制从哪一步开始。这项研究证实,当学生同时经历更多的学习焦虑时,他们的精神努力就会更大;然而,并非并非如此,较低的学习焦虑和心理努力更适合学习。相反,稍微学习焦虑和精神努力对学习有帮助。 (C)2016 Elsevier Ltd.保留所有权利。

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