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A parallel Attainable Region construction method suitable for implementation on a graphics processing unit (GPU)

机译:适用于图形处理单元(GPU)的并行可到达区域构造方法

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摘要

A method for computing candidate Attainable Regions (ARs) suitable for implementation on a graphics processing unit (GPU) is discussed. This allows for both fast computation and complex candidate Attainable Regions to be considered. The method is tested on several problems of varying dimension with kinetics that contain multiple steady-states and temperature dependent kinetics. The computation of unbounded regions is also studied. The constructions obtained appear to approximate the AR boundary well and exhibit good convergence in a small number of iteration steps. A brief analysis of the convergence characteristics of the method is also provided and compared to the same algorithm implemented on a conventional multicore central processing unit (CPU).
机译:讨论了一种用于计算适于在图形处理单元(GPU)上实现的候选可到达区域(AR)的方法。这允许同时考虑快速计算和复杂的候选可到达区域。该方法针对动力学尺寸变化的几个问题进行了测试,这些动力学包含多个稳态和温度依赖性动力学。还研究了无边界区域的计算。获得的构造似乎很好地逼近了AR边界,并在少量的迭代步骤中表现出良好的收敛性。还提供了该方法的收敛特性的简要分析,并将其与在常规多核中央处理器(CPU)上实现的相同算法进行了比较。

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