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The Design is the Game: Writing Games, Teaching Writing

机译:设计就是游戏:写作游戏,教学写作

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This article makes both conceptual and empirical arguments for why composition scholars and teachers ought to take notice of how video games are designed and developed in such a way as to make them so compelling. Thinking about games' design principles as an analogy for composition curricula, I argue that video game designers and developers discuss and approach their design processes in many of the same ways writing teachers do. Data presented are taken from several years' worth of ethnographic interviews, observations, and artifact analyses from within the game design and development community. This paper demonstrates how one of the designers from this ongoing study builds on his knowledge of games as distinctly interactive meaning-making spaces, noting that this approach to game design fits well with a re-thinking of the task of designing writing and learning spaces.
机译:本文就构词法学者和教师为何应注意视频游戏的设计和开发方式以使其如此引人注目的方式进行了概念和实证研究。考虑到游戏的设计原理可以作为类比课程的类比,我认为视频游戏的设计师和开发人员以许多与编写老师相同的方式讨论和探讨他们的设计过程。呈现的数据来自游戏设计和开发社区中数年的人种学访谈,观察和工件分析。本文展示了这项正在进行的研究中的一位设计师如何将他对游戏的知识作为独特的交互意义产生空间,并指出这种游戏设计方法与对写作和学习空间设计任务的重新思考非常吻合。

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