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Space-time representation of people based on 3D skeletal data: A review

机译:基于3D骨骼数据的人的时空表示:综述

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摘要

Spatiotemporal human representation based on 3D visual perception data is a rapidly growing research area. Representations can be broadly categorized into two groups, depending on whether they use RGB-D information or 3D skeleton data. Recently, skeleton-based human representations have been intensively studied and kept attracting an increasing attention, due to their robustness to variations of viewpoint, human body scale and motion speed as well as the realtime, online performance. This paper presents a comprehensive survey of existing space-time representations of people based on 3D skeletal data, and provides an informative categorization and analysis of these methods from the perspectives, including information modality, representation encoding, structure and transition, and feature engineering. We also provide a brief overview of skeleton acquisition devices and construction methods, enlist a number of benchmark datasets with skeleton data, and discuss potential future research directions.
机译:基于3D视觉感知数据的时空人类表示是一个快速发展的研究领域。根据制图表达是使用RGB-D信息还是3D骨架数据,可以将其大致分为两类。近年来,基于骨骼的人类表示已经得到了深入的研究,并且由于其对视点,人体比例和运动速度以及实时在线性能变化的鲁棒性而受到越来越多的关注。本文对基于3D骨骼数据的现有人的时空表示进行了全面的调查,并从信息模态,表示编码,结构和过渡以及特征工程等角度对这些方法进行了有益的分类和分析。我们还简要概述了骨骼采集设备和构造方法,将大量基准数据与骨骼数据结合在一起,并讨论了潜在的未来研究方向。

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