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Developing usability heuristics with PROMETHEUS: A case study in virtual learning environments

机译:使用PROMETHEUS开发可用性启发法:虚拟学习环境中的案例研究

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Heuristic evaluation is one of the most widely-used methods for evaluating the usability of a software product. Proposed in 1990 by Nielsen and Molich, it consists in having a small group of evaluators performing a systematic revision of a system under a set of guiding principles known as usability heuristics. Although Nielsen's 10 usability heuristics are used as the de facto standard in the process of heuristic evaluation, recent research has provided evidence not only for the need of custom domain specific heuristics, but also for the development of methodological processes to create such sets of heuristics. In this work we apply the PROMETHEUS methodology, recently proposed by the authors, to develop the VLEs heuristics: a novel set of usability heuristics for the domain of virtual learning environments. In addition to the development of these heuristics, our research serves as further empirical validation of PROMETHEUS. To validate our results we performed an heuristic evaluation using both VLEs and Nielsen's heuristics. Our design explicitly controls the effect of evaluator variability by using a large number of evaluators. Indeed, for both sets of heuristics the evaluation was performed independently by 7 groups of 5 evaluators each. That is, there were 70 evaluators in total, 35 using VLEs and 35 using Nielsen's heuristics. In addition, we perform rigorous statistical analyses to establish the validity of the novel VLEs heuristics. The results show that VLEs perform better than Nielsen's heuristics, finding more problems, which are also more relevant to the domain, as well as satisfying other quantitative and qualitative criteria. Finally, in contrast to evaluators using Nielsen's heuristics, evaluators using VLEs heuristics reported greater satisfaction regarding utility, clarity, ease of use, and need of additional elements.
机译:启发式评估是评估软件产品可用性的最广泛使用的方法之一。它是由尼尔森(Nielsen)和莫里奇(Molich)在1990年提出的,它包括由一小组评估人员根据一组称为可用性启发法的指导原则对系统进行系统的修订。尽管Nielsen的10种可用性试探法在试探法评估过程中用作事实上的标准,但最近的研究不仅为定制领域特定试探法的需求提供了证据,而且还为创建此类试探法的方法流程的发展提供了证据。在这项工作中,我们应用作者最近提出的PROMETHEUS方法来开发VLE启发式方法:针对虚拟学习环境领域的一组新颖的可用性启发式方法。除了这些启发式方法的发展,我们的研究还可以作为PROMETHEUS的进一步实证验证。为了验证我们的结果,我们使用VLE和Nielsen的启发式算法进行了启发式评估。我们的设计通过使用大量评估者来明确控制评估者变异性的影响。确实,对于这两种启发式方法,评估是由7组(每组5位评估员)独立进行的。也就是说,总共有70位评估人员,其中35位使用VLE,35位使用Nielsen的启发式方法。此外,我们进行了严格的统计分析,以建立新型VLE启发式方法的有效性。结果表明,VLE的性能优于Nielsen的启发式算法,发现了更多问题,这些问题也与该领域更加相关,并且满足其他定量和定性标准。最后,与使用Nielsen启发式方法的评估人员相比,使用VLE启发式方法的评估人员报告了在实用性,清晰度,易用性和其他要素方面的更高满意度。

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