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UAVs for traffic monitoring: A sequential game-based computation offloading/sharing approach

机译:交通监控的无人机:基于顺序的基于游戏的计算卸载/共享方法

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摘要

Recently, UAVs or Unnamed Aerial Vehicles have been proposed as flexible aerial support to assist ground vehicles for different applications such as rescue and traffic surveillance missions. UAVs can collect different data information about the road/traffic state usually as aerial photography and videos. The processing of this kind of data consists usually on pattern recognition and video processing which are complex tasks that necessitate powerful computing and energy resources. Unfortunately, the moderate UAV's computational and energy capabilities restrict local data processing. Fortunately, UAVs can leverage the computation resources of the surrounding edge network entities to enhance their computational capabilities. In this paper, we aim to achieve efficient data processing for the data collected by UAVs in the context of UAVs-aided vehicular networks for traffic monitoring missions. For this purpose, we propose a new system model where UAVs can offload and/or share intensive computation tasks with other nearby network nodes. Then, we use the computation response time, the energy consumed for the computation, the cost of cellular communication and the computation cost as the main system metrics to make any computation offloading/sharing decisions that optimize the system performance. We then modele the offloading/sharing decision-making problem as a sequential game, where we provide complete proof of the existence of the Nash equilibrium and propose an algorithm to reach such an equilibrium. The simulation results showed that the proposed game-based model outperforms other approaches by delivering better performance in terms of overall system utility with a data processing efficiency that varies between 43% and 97% depending on the computation approach, and provides a more efficient computation time and energy average.
机译:最近,已经提出了无人机或未命名的空中车辆作为柔性的空中支撑,以帮助地面车辆进行不同的应用,例如救援和交通监测任务。无人机可以收集有关道路/交通状态的不同数据信息,通常为航空摄影和视频。这种数据的处理通常在模式识别和视频处理上组成,这些模式是需要强大的计算和能量资源的复杂任务。不幸的是,适度的UAV的计算和能量能力限制了本地数据处理。幸运的是,无人机可以利用周围边缘网络实体的计算资源来增强其计算能力。在本文中,我们的目标是在UVS-Aided车辆网络上的背景下实现UAV的数据的高效数据处理,用于交通监控任务。为此目的,我们提出了一种新的系统模型,其中无人机可以使用其他附近的网络节点卸载和/或共享密集的计算任务。然后,我们使用计算响应时间,计算的能量,蜂窝通信的成本和计算成本作为主要系统度量,以使任何计算卸载/共享决策优化系统性能。然后,我们将卸载/分享决策问题塑造为顺序游戏,在那里我们提供了纳什均衡存在的完整证明,并提出了一种达到这种平衡的算法。仿真结果表明,基于比赛的模型通过在整体系统实用程序方面提供更好的性能,通过数据处理效率,根据计算方法的数据处理效率在43%和97%之间变化,并提供更有效的计算时间和能量平均值。

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