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Linden Labs Second Life: Understanding the Business Model and Sources of Commercial and Social Success or Decline of Second Life

机译:Linden Labs第二人生:了解商业模式以及商业和社会成功或第二人生衰落的根源

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摘要

The online virtual world, Second Life, has been described by its developers, Linden Lab, as a 'free' online Virtual reality application with which residents (users) can imagine and create their respective virtual worlds. The degree of 'freedom' of use of Second Life by residents as described by the developers comes into question as it would rather imply that it is a charity-based online application; therefore, creating a lacuna as to how its existence is being sustained. This paper discusses the business model of Second Life as it affects its potential sources of commercial and social success and decline, and we have skewed our discourse more to the potential sources of decline than that of success, with some solutions offered along the lines.
机译:在线虚拟世界Second Life已被其开发者Linden Lab描述为“免费”在线虚拟现实应用程序,居民(用户)可以通过该应用程序想象并创建各自的虚拟世界。开发商所描述的居民对“第二人生”使用的“自由”程度受到质疑,因为它暗示这是基于慈善的在线应用程序。因此,就如何维持生存存在一个空白。本文讨论了第二人生的商业模式,因为它影响着其商业和社会成功与衰败的潜在来源,并且我们将讨论的方向更多地转向了潜在的衰落而不是成功,并提供了一些解决方案。

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