【24h】

A New Dimension

机译:新维度

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摘要

As if Uncharted 3 weren't filled with cutting-edge CG technology already, the team decided to take things even further by crafting the game in stereo to run on 3D televisions. "That was a big change for us and posed an interesting challenge for all the departments concerned," says Keith Guerrette, lead visual effects artist. One big concern was producing two rendered views of the scenes. "We questioned what we would have to sacrifice in order to maintain frame rates over 30 fps for both left- and right-eye renders," Guerrette says. The programmers came up with solutions and optimizations so that certain images were processed just once rather than multiple times. For instance, each eye view was rendered at only half-resolution, so the same number of pixels were present but on screen there was double the number of polygons.
机译:好像《神秘海域3》还没有配备先进的CG技术一样,团队决定通过制作立体游戏来在3D电视上运行,从而进一步发展。视觉效果首席美术师基思·格瑞特(Keith Guerrette)说:“这对我们来说是一个巨大的变化,对所有相关部门构成了一个有趣的挑战。”一个大问题是制作两个场景的渲染视图。 Guerrette说:“我们质疑为了保持左眼和右眼渲染的帧速率都超过30 fps而必须牺牲什么。”程序员提出了解决方案和优化方案,以便某些图像仅被处理一次,而不是多次。例如,每个眼图仅以一半的分辨率渲染,因此存在相同数量的像素,但在屏幕上却有两倍的多边形。

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