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eLingua Latina and Immersive CALL Tool Design

机译:eLingua Latina和沉浸式CALL工具设计

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摘要

This paper reports on an ongoing project to develop an eLingua Latin language-learning application that combines natural-language text-input with computer game-based approaches to discovery learning. The program aims to create a content-based immersive environment within which to test the hypothesis that second-language learning is more effective from a starting point grounded in the familiar. The program design is motivated by the conviction that learning may best occur in a structured environment combining opportunities for active investigation and discovery with tools for traditional drill and practice. Such an approach involves the development of constructivist learning resources that integrate smoothly with didactic instructional requirements, and that employ novel user-interfacing. The design implements a range of content-based problem-solving approaches to language acquisition, alongside machine-based remedial feedback on natural-language text-input and Latin text-to-speech solutions.
机译:本文报告了一个正在进行的项目,该项目旨在开发eLingua拉丁语言学习应用程序,该应用程序将自然语言的文本输入与基于计算机游戏的发现学习方法相结合。该计划旨在创建一个基于内容的沉浸式环境,在该环境中可以测试一种假设,即从熟悉的基础上出发,第二语言学习会更有效。该计划的设计是基于这样的信念,即学习最好在结构化的环境中进行,将主动调查和发现的机会与传统的演练工具结合起来。这种方法涉及建构主义学习资源的开发,该资源可以与教学指导要求平稳地集成在一起,并采用新颖的用户界面。该设计实现了一系列基于内容的语言获取问题解决方法,以及基于机器的自然语言文本输入和拉丁文本语音转换解决方案的反馈。

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