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Application of Human-scale Immersive VR System for Environmental Design Assessment - A Proposal for an Architectural Design Evaluation Tool

机译:人性化沉浸式VR系统在环境设计评估中的应用-建筑设计评估工具的建议

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In order to improve the quality of everyday life in urban areas, it is important to properly design public spaces such as plazas and streets where urban residents spend many hours during commuting and their spare time. One of the hardest problems at the initial stage of environmental design is the verification and evaluation of the planning of environmental space before actual construction. The virtual reality (VR) technology could be one of the solutions for this kind of problem. Although several technologies have been introduced, such as head-mounted display (HMD) and PC-monitor-based VR (including web-3D), the lack of a sense of presence, as well as interaction methods are still unresolved issues. Therefore, we are suggesting the use of a multiprojection display system with multimodal interfaces, which is our original system for virtual experience, as a potential candidate to solve the lack of presence and interaction. In this study, several experiments related to urban environmental design evaluation have been carried out. The first was about the evaluation and verification of public space design such as those of arcades and eaves above streets between high-rise buildings. The result showed that there was an emotional release from the oppressive feeling in the streets between high-rise buildings when an appropriate arcade design was adopted compared with when no arcade was adopted. The second was about human behavior in public open spaces concerning seat preference in public squares and the distribution of the surrounding people. Furthermore, we carried out several basic psychophysical experiments on human distance perception in virtual space, which revealed the compression of distance perception in VR space. In this paper, we also introduce one of the main points of this study, which is the unique and elaborate cooperative relationship between architectural and nonarchitectural departments of our university when conducting human behavior experiments using heavily computer-oriented devices. To carry out the experiments, the multiprojector display system, D-vision, which has a 180° viewing angle, and the original navigation interface, Turn-table, were used to provide a high sense of presence and high-resolution images to the user.
机译:为了提高城市地区的日常生活质量,重要的是适当设计公共空间,例如广场和街道,在这些区域中,城市居民在上下班途中要花费大量时间,并且要利用业余时间。环境设计初期最困难的问题之一是在实际施工之前对环境空间的规划进行验证和评估。虚拟现实(VR)技术可能是解决此类问题的一种方法。尽管已经引入了多种技术,例如头戴式显示器(HMD)和基于PC显示器的VR(包括web-3D),但是缺乏存在感以及交互方法仍未解决。因此,我们建议使用具有多模式界面的多投影显示系统(它是我们最初的虚拟体验系统),作为解决存在和交互不足的潜在候选者。在这项研究中,已经进行了一些与城市环境设计评价有关的实验。首先是对公共空间设计的评估和验证,例如高层建筑之间街道上方的拱廊和屋檐。结果表明,与没有采用拱廊的情况相比,采用适当的拱廊设计时,高层建筑之间的街道上的压迫感释放出情感上的释放。第二个是关于公共开放空间中的人类行为,涉及公共广场的座位偏好和周围人的分布。此外,我们对虚拟空间中的人类距离感知进行了一​​些基本的心理物理实验,揭示了虚拟现实空间中距离感知的压缩。在本文中,我们还介绍了本研究的要点之一,即在使用大量面向计算机的设备进行人类行为实验时,我们大学的建筑部门与非建筑部门之间独特而精细的合作关系。为了进行实验,使用了具有180°视角的多投影仪显示系统D-vision和原始导航界面Turn-table,向用户提供了高度的存在感和高分辨率图像。

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