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Audio-driven emotional speech animation for interactive virtual characters

机译:交互式虚拟字符的音频驱动的情感语音动画

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摘要

We present a procedural audio-driven speech animation method for interactive virtual characters. Given any audio with its respective speech transcript, we automatically generate lip-synchronized speech animation that could drive any three-dimensional virtual character. The realism of the animation is enhanced by studying the emotional features of the audio signal and its effect on mouth movements. We also propose a coarticulation model that takes into account various linguistic rules. The generated animation is configurable by the user by modifying the control parameters, such as viseme types, intensities, and coarticulation curves. We compare our approach against two lip-synchronized speech animation generators. Our results show that our method surpasses them in terms of user preference.
机译:我们提出了一种用于交互式虚拟字符的程序音频驱动语音动画方法。给出任何具有相应语音转录的音频,我们会自动生成可能驱动任何三维虚拟字符的唇部同步语音动画。通过研究音频信号的情感特征及其对嘴移动的影响来提高动画的现实主义。我们还提出了一个考虑各种语言规则的独木植化模型。通过修改控制参数,例如Viseme类型,强度和Coarticulation曲线,所生成的动画是可配置的。我们将我们的方法与两个唇部同步语音动画发生器进行比较。我们的结果表明,我们的方法在用户偏好方面超越了它们。

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