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Automatic generation of human animation based on motion programming

机译:基于运动编程自动生成人类动画

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摘要

In motion simulations, video games and animation films, lots of interactions between characters and virtual environments are needed. Even though realistic motion data can be derived from MoCap system, motion editing and synthesis, animators must adapt these motion data to specific virtual environment manually, which is a boring and time-consuming job. Here we propose a framework to program the movements of characters and generate navigation animations in virtual environment. Given a virtual environment, a visual user interface is provided for animators to interactively generate motion scripts, describing the characters' movements in this scene and finally used to retrieve motion clips from MoCap database and generate navigation animations automatically. This framework also provides flexible mechanism for animators to get varied resulting animations by configurable table of motion bias coefficients and interactive visual user interface.
机译:在运动模拟,视频游戏和动画电影中,角色与虚拟环境之间需要大量交互。即使可以从MoCap系统,运动编辑和合成中得出真实的运动数据,动画制作人员也必须手动将这些运动数据调整为特定的虚拟环境,这是一项无聊且耗时的工作。在这里,我们提出了一个框架来对角色的运动进行编程,并在虚拟环境中生成导航动画。在给定虚拟环境的情况下,为动画师提供了可视化的用户界面,以交互方式生成运动脚本,以描述角色在该场景中的运动,并最终用于从MoCap数据库检索运动剪辑并自动生成导航动画。该框架还为动画师提供了灵活的机制,可通过可配置的运动偏差系数表和交互式视觉用户界面来获取变化的结果动画。

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