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Hair motion cloning from cartoon animation sequences

机译:从卡通动画序列中进行头发运动克隆

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This paper describes a new approach to create cartoon hair animation that allows users to use existing cel character animation sequences. We demonstrate the generation of cartoon hair animation accentuated in 'anime-like' motions. The novelty of this method is that users can choose the existing cel animation of a character's hair animation and apply environmental elements such as wind to other characters with a three-dimensional structure. In fact, users can reuse existing cartoon sequences as input to endow another character with environmental elements as if both characters exist in the same scene. A three-dimensional character's hair motions are created based on hair motions from input cartoon animation sequences. First, users extract hair shapes at each frame from input sequences from which they then construct physical equations. 'Anime-like' hair motion is created by using these physical equations.
机译:本文介绍了一种创建卡通头发动画的新方法,该方法允许用户使用现有的cel角色动画序列。我们展示了以“动漫式”动作突出的卡通头发动画的生成。这种方法的新颖之处在于,用户可以选择角色头发动画中现有的cel动画,并将风等环境元素应用于具有三维结构的其他角色。实际上,用户可以重复使用现有的卡通序列作为输入,以赋予其他角色一些环境元素,就像两个角色都存在于同一场景中一样。基于输入的卡通动画序列中的头发动作来创建三维角色的头发动作。首先,用户从输入序列中提取每一帧的头发形状,然后从中构建物理方程式。通过使用这些物理方程式,可以创建“动漫般”的头发运动。

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