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Adaptive lattice-based light rendering of participating media

机译:参与媒体的自适应基于格的光渲染

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摘要

The visual world around us displays a rich set of light effects because of translucent and participating media. It is hard and time consuming to render these effects with scattering, caustic, and shaft because of the complex interaction between light and different media. This paper presents a new rendering method based on adaptive lattice for lighting participating media of translucent materials such as marble, wax, and shaft light. Firstly, on the basis of the lattice-based photon tracing model, multi-scale hierarchical lattice was constructed by mixed lattice types sampling combined cubic Cartesian and face-centered cubic with view-dependent adaptive resolution. Then, an adaptive method to trace diffuse photons and marked specular photons with different phase functions was suggested. Multiple lights and heterogeneous materials were also considered here. Further, the mixed rendering method and GPU accelerate technology were introduced to render different light effects under different participating media. Copyright © 2011 John Wiley & Sons, Ltd.
机译:由于半透明和参与的媒体,我们周围的视觉世界显示出丰富的灯光效果。由于光和不同介质之间的复杂相互作用,用散射,苛性碱和轴来呈现这些效果非常困难且耗时。本文提出了一种基于自适应网格的新渲染方法,用于照明半透明材料(例如大理石,蜡和竖井灯)的参与介质。首先,在基于晶格的光子跟踪模型的基础上,通过对立方立方直角坐标和面心立方相结合的混合晶格类型采样,以视点为基础的自适应分辨率,构建了多尺度层次晶格。然后,提出了一种跟踪具有不同相位函数的散射光子和标记镜面光子的自适应方法。此处还考虑了多种光源和异质材料。此外,引入了混合渲染方法和GPU加速技术,以在不同的参与媒体下渲染不同的灯光效果。版权所有©2011 John Wiley&Sons,Ltd.

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