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基于Android系统的自适应跟踪场景渲染技术

         

摘要

三维视景仿真和场景渲染是提高Android平台手机游戏视景真实性的关键技术.针对传统游戏视景的渲染算法实时性差,场景渲染的自适应跟踪性能不佳等问题,提出一种基于网格拓扑自适应跟踪的Android系统中的图像场景渲染技术.构建三维视景渲染引擎,对渲染图形进行纹理特征提取预处理,采用网格法设计游戏视景场景拓扑,结合静态视点图像的运动特征,采用自适应跟踪实现场景渲染.以开发的某海战游戏场景为对象进行视景仿真,结果表明,采用该技术实现海战游戏视景仿真中爆炸场景的渲染,能观察整个爆炸仿真过程,视点转换和视点控制流畅,场景绘制逼真,天空和海面效果搭建合理,展示了较好的应用价值.%Three dimensional visual simulation and scene rendering is the key technology to improve the visual reality of the mobile game in Android platform. Aiming at the problem of poor real-time rendering algorithm of scene rendering and the poor performance of scene rendering, a new image scene rendering technology based on mesh topology adaptive Android system is proposed. To construct 3D visual rendering engine, the texture feature extraction is used to extract the texture features, and the grid method is adopted to design the topology of the game scene, and the motion features of the static viewpoint images are combined. Taking the development of a sea battle scene as the object of visual simulation, the results show that the use of this technology to realize the scene of the battle game scene simulation in the rendering, can observe the whole explosion simulation process, viewpoint conversion and viewpoint control flow, scene rendering, sky and sea surface effect is reasonable, showing a good application value.

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