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Interactive control of big-object manipulation animation

机译:大对象操纵动画的交互式控制

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摘要

We present a method for the interactive control of big-object manipulation animation. When a human character holds a big arbitrarily shaped object, it should use the whole upper body, including both arms and the torso in a limited range such that the holding postures can be physically as well as visually believable to users. In our method, we first sample various postures that satisfy our feasibility conditions: collision free and physically stable. The concept of the wrench space is used to evaluate the physical stability of holding postures. Then, we build a graph structure in which the nodes are the sampled postures and the links are collision-free motion interpolating between two-sampled postures. This manipulation motion graph allows us to use a general pathfinding method, such as Dijkstra's algorithm, to achieve real-time controllability. In our experiments, we build the manipulation motion graphs for differently shaped objects, and we demonstrate the usability of our method via several examples in which users interactively control the animation through the target positions or desired trajectories of the objects. Copyright © 2016 John Wiley & Sons, Ltd.
机译:我们提出了一种用于大对象操纵动画的交互式控制的方法。当人物握住任意形状的大物体时,应在有限的范围内使用整个上半身,包括双臂和躯干,以使握持姿势在身体上和视觉上对用户而言都是可信的。在我们的方法中,我们首先采样满足我们的可行性条件的各种姿势:无碰撞和物理稳定。扳手空间的概念用于评估握持姿势的物理稳定性。然后,我们建立一个图结构,其中节点是采样姿势,链接是在两个采样姿势之间插值的无碰撞运动。该操纵运动图使我们能够使用通用的寻路方法(例如Dijkstra的算法)来实现实时可控性。在我们的实验中,我们为不同形状的对象构建了操纵运动图,并通过几个示例演示了我们方法的可用性,在这些示例中,用户可以通过对象的目标位置或所需轨迹交互式地控制动画。版权所有©2016 John Wiley&Sons,Ltd.

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