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Hybrid volume completion with higher-order Bezier elements

机译:具有高阶Bezier元素的混合体积完成

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摘要

This paper proposes a methodology to create a hybrid volumetric representation from a 2-manifold without boundaries represented with untrimmed B-spline surfaces. The product consists of trivariate tensor product B-splines near the boundary and unstructured higher-order Bezier tetrahedral elements in the interior of the object with C~0 smoothness across their interfaces. The B-spline elements are constructed by offsetting the input surface into its interior. Then, an intermediate interface consisting of Bezier triangles is built to match the inner boundary of the B-spline representation. The rest of the space, bounded by the intermediate interface, is then filled with unstructured Bezier tetrahedral elements. Our approach to constructing stiffness and mass matrices takes into account the dependencies of interior Bezier tetrahedral elements on exterior B-spline elements along their interface, so that C~0 smoothness is automatically maintained when performing computer graphics simulations, representing material properties, or performing isogeometric analysis. We apply our methodology on a variety of 3-D objects and demonstrate a fast convergence rate with our 2-D studies.
机译:本文提出了一种方法,可以从2个流形创建一个混合体积表示,而没有边界用未修剪的B样条曲面表示。该乘积由边界附近的三元张量积B样条和对象内部的非结构化高阶Bezier四面体元素组成,其界面之间的C〜0平滑度。 B样条曲线元素是通过将输入表面偏移到其内部而构造的。然后,构建一个由Bezier三角形组成的中间界面以匹配B样条曲线表示的内部边界。然后,其余空间(以中间界面为边界)将填充非结构化的Bezier四面体元素。我们构造刚度和质量矩阵的方法考虑了内部Bezier四面体元素沿其界面与外部B样条曲线元素的相关性,因此在执行计算机图形仿真,表示材料属性或执行等几何时,将自动保持C〜0平滑度分析。我们将我们的方法论应用于各种3D对象,并通过2D研究证明了快速的收敛速度。

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