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APE: A Data-Driven, Behavioral Model-Based Anti-Poaching Engine

机译:APE:一种基于数据驱动,基于行为模型的反偷猎引擎

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摘要

We consider the problem of protecting a set of animals such as rhinos and elephants in a game park using drones and ranger patrols (on the ground) with . Using two years of data about animal movements in a game park, we propose the probabilistic spatio-temporal graph (pSTG) model of animal movement behaviors and show how we can learn it from the movement data. Using 17 months of data about poacher behavior, we also learn the probability that a region in the game park will be targeted by poachers. We formalize the anti-poaching problem as that of finding a coordinated route for the drones and ranger patrols that maximize the expected number of animals that are protected, given these two models as input and show that it is NP-complete. Because of this, we fine tune classical local search and genetic algorithms to the case of anti-poaching by taking specific advantage of the nature of the anti-poaching problem and its objective function. We develop a measure of the quality of an algorithm to route the drones and ranger patrols called “improvement ratio.” We develop a dynamic programming based algorithm and show that it performs very well in practice, achieving an improvement ratio over 90%.
机译:我们考虑了使用无人机和护林员巡逻队(在地面上)保护游戏场中的犀牛和大象等动物的问题。利用有关游戏公园中动物运动的两年数据,我们提出了动物运动行为的概率时空图(pSTG)模型,并展示了如何从运动数据中学习。使用有关盗猎者行为的17个月数据,我们还了解了盗猎者将游戏园中的某个地区作为目标的可能性。我们将反偷猎问题正式化为:为无人机和护林员巡逻找到一条协调的路线,最大化这两种受保护动物的预期数量,并以这两个模型作为输入并表明它是NP完全的。因此,我们通过充分利用反偷猎问题的性质及其目标函数,将经典的局部搜索和遗传算法调整为适合反偷猎的情况。我们开发了一种用于测量无人机和护林员巡逻路线算法质量的方法,称为“改进率”。我们开发了一种基于动态编程的算法,并表明该算法在实践中表现出色,改进率超过90%。

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