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Coalition Games with Cooperative Transmission: A Cure for the Curse of Boundary Nodes in Selfish Packet-Forwarding Wireless Networks

机译:合作传输联盟游戏:自私分组转发无线网络中边界节点的诅咒

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摘要

In wireless packet-forwarding networks with selfish nodes, application of a repeated game can induce the nodes to forward each others?? packets, so that the network performance can be improved. However, the nodes on the boundary of such networks cannot benefit from this strategy, as the other nodes do not depend on them. This problem is sometimes known as the curse of the boundary nodes. To overcome this problem, an approach based on coalition games is proposed, in which the boundary nodes can use cooperative transmission to help the backbone nodes in the middle of the network. In return, the backbone nodes are willing to forward the boundary nodes?? packets. Here, the concept of core is used to study the stability of the coalitions in such games. Then three types of fairness are investigated, namely, min-max fairness using nucleolus, average fairness using the Shapley function, and a newly proposed market fairness. Based on the specific problem addressed in this paper, market fairness is a new fairness concept involving fairness between multiple backbone nodes and multiple boundary nodes. Finally, a protocol is designed using both repeated games and coalition games. Simulation results show how boundary nodes and backbone nodes form coalitions according to different fairness criteria. The proposed protocol can improve the network connectivity by about 50%, compared with pure repeated game schemes.
机译:在具有自私节点的无线分组转发网络中,重复游戏的应用会促使节点相互转发?分组,从而可以提高网络性能。但是,此类网络边界上的节点无法从该策略中受益,因为其他节点不依赖于它们。这个问题有时被称为边界节点的诅咒。为了克服这个问题,提出了一种基于联盟博弈的方法,其中边界节点可以使用协作传输来帮助网络中间的骨干节点。作为回报,骨干节点愿意转发边界节点?包。这里,核心概念用于研究此类游戏中联盟的稳定性。然后研究了三种类型的公平性,即使用核仁的最小-最大公平性,使用Shapley函数的平均公平性以及新提出的市场公平性。基于本文所解决的具体问题,市场公平是一个涉及多个骨干节点和多个边界节点之间公平的新公平概念。最后,使用重复游戏和联合游戏设计协议。仿真结果表明边界节点和骨干节点如何根据不同的公平性标准形成联盟。与纯重复游戏方案相比,该协议可以将网络连接性提高约50%。

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