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In Pursuit of Play: Toward a Social Cognitive Understanding of Determinants of Digital Play

机译:追求游戏:对数字游戏决定因素的社会认知理解

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摘要

Over the years, reasons for playing digital games have been studied from a variety of perspectives. A systematic, theoretically and empirically grounded conceptual framework which takes into account the specificity of gaming as a contextualized social, rule-based, narrative, and systemic practice has hitherto been lacking however. This paper proposes such a framework based on social cognitive theory and elaborated on by means of 37 in-depth interviews. Understanding digital play is conceptualized as a reciprocal system of play behavior, individual factors, and environmental aspects. This approach offers a flexible framework for understanding determinants of playing games in a variety of contexts while taking into account the specific characteristics of the medium.
机译:多年来,已经从各种角度研究了玩数字游戏的原因。迄今为止,缺乏一种系统的,理论上和经验上扎实的概念框架,该框架考虑了游戏作为一种情境化社交,基于规则,叙述和系统性实践的特殊性。本文提出了这样一个基于社会认知理论的框架,并通过37次深度访谈对其进行了详细阐述。对数字游戏的理解被概念化为游戏行为,个人因素和环境方面的相互关系。这种方法提供了一个灵活的框架,可以在考虑到媒体的特定特征的同时,了解在各种情况下玩游戏的决定因素。

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  • 来源
    《Communication Theory》 |2014年第2期|205-223|共19页
  • 作者单位

    Department of Communication Sciences, Ghent University, Research Group for Media and ICT (iMinds-MICT), Ghent, Belgium;

    Department of Communication Sciences, Ghent University, Center for Persuasive Communication (CEPEC), Ghent, Belgium;

    Department of Communication Sciences, Ghent University, Research Group for Media and ICT (iMinds-MICT), Ghent, Belgium;

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