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A layered video object coding system using sprite and affine motion model

机译:使用精灵和仿射运动模型的分层视频对象编码系统

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摘要

A layered video object coding system is presented in this paper. The goal is to improve video coding efficiency by exploiting the layering of video and to support content-based functionality. These two objectives are accomplished using a sprite technique and an affine motion model on a per-object basis. Several novel algorithms have been developed for mask processing and coding, trajectory coding, sprite accretion and coding, locally affine motion compensation, error signal suppression, and image padding. Compared with conventional frame-based coding methods, better experimental results on both hybrid and natural scenes have been obtained using our coding scheme. We also demonstrate content-based functionality which can be easily achieved in our system.
机译:本文提出了一种分层的视频对象编码系统。目标是通过利用视频分层来提高视频编码效率,并支持基于内容的功能。这两个目标是使用Sprite技术和基于每个对象的仿射运动模型来实现的。已经开发了几种新颖的算法,用于掩模处理和编码,轨迹编码,子画面累积和编码,局部仿射运动补偿,误差信号抑制和图像填充。与传统的基于帧的编码方法相比,使用我们的编码方案在混合场景和自然场景上均获得了更好的实验结果。我们还将演示基于内容的功能,这些功能可以在我们的系统中轻松实现。

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