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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Modeling arbitrary objects based on geometric surface conformity
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Modeling arbitrary objects based on geometric surface conformity

机译:基于几何表面一致性对任意对象建模

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摘要

We address the problem of efficient and flexible modeling of arbitrary three-dimensional (3-D) objects and the accurate tracking of the generated model. These goals are reached by combining available multiview image analysis tools with a straightforward 3-D modeling method, which exploit well-established techniques from both computer vision and computer graphics, improving and combining them with new strategies. The basic idea of the technique presented is to use feature points and relevant edges in the images as nodes and edges of an initial two-dimensional wire grid. The method is adaptive in the sense that an initial rough surface approximation is progressively refined at the locations where the triangular patches do not approximate the surface accurately. The approximation error is measured according to the distance of the model to the object surface, taking into account the reliability of the depth estimated from the stereo image analysis. Once the initial wireframe is available, it is deformed and updated from frame to frame according to the motion of the object points chosen to be nodes. At the end of this process we obtain a temporally consistent 3-D model, which accurately approximates the visible object surface and reflects the physical characteristics of the surface with as few planar patches as possible. The performance of the presented methods is confirmed by several computer experiments.
机译:我们解决了对任意三维(3-D)对象进行高效灵活的建模以及对生成的模型进行精确跟踪的问题。通过将可用的多视图图像分析工具与简单的3-D建模方法相结合,可以实现这些目标,该方法利用了计算机视觉和计算机图形学中已建立的成熟技术,并将其与新策略相结合。提出的技术的基本思想是使用图像中的特征点和相关边缘作为初始二维线栅的节点和边缘。该方法是自适应的,因为在三角形斑块不能精确地逼近表面的位置上,逐渐地完善了初始的粗糙表面逼近。考虑到从立体图像分析估计的深度的可靠性,根据模型到物体表面的距离来测量近似误差。一旦初始线框可用,它就会根据被选为节点的对象点的运动在帧之间变形和更新。在此过程的最后,我们获得了时间上一致的3-D模型,该模型可以精确地逼近可见对象表面并以尽可能少的平面斑块反映出表面的物理特征。几种计算机实验证实了所提出方法的性能。

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