...
首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Hierarchical 2-D mesh representation, tracking, and compression for object-based video
【24h】

Hierarchical 2-D mesh representation, tracking, and compression for object-based video

机译:基于对象的视频的分层二维网格表示,跟踪和压缩

获取原文
获取原文并翻译 | 示例
           

摘要

This paper proposes methods for designing, tracking and coding hierarchical two-dimensional (2-D) content-based mesh representations. The design procedure consists of constructing a fine-to-coarse hierarchy of Delaunay meshes, using image- and shape-based criteria for mesh geometry simplification. Hierarchical tracking employs a coarse-to-fine strategy with mesh-based motion vector optimization. We introduce new techniques to maintain the initial mesh hierarchy and topology during tracking by imposing certain constraints at each stage of the procedure. The hierarchical compression technique is based on a nearest neighbor ordering of mesh node points. This ordering serves to identify the mesh boundary nodes as well as establish spatial predictors for differential coding of node coordinates and motion vectors. The proposed hierarchical mesh representation, which has applications in object-based video manipulation, investing, and compression, provides improved tracking performance (compared to a nonhierarchical representation) and allows progressive (scalable) transmission of the object geometry (including shape) and motion information, as well as variable level-of-detail rendering. Experimental results are presented to compare the tracking and compression performance of hierarchical versus nonhierarchical mesh representations and to demonstrate the tradeoff between image quality and mesh bit rate for 2-D mesh-based video object rendering.
机译:本文提出了用于设计,跟踪和编码基于内容的分层二维(2-D)网格表示的方法。设计过程包括使用基于图像和形状的标准简化网格几何,构造Delaunay网格的精细到粗略层次。分层跟踪采用从粗到精的策略以及基于网格的运动矢量优化。通过在过程的每个阶段施加某些约束,我们引入了新技术来在跟踪过程中保持初始网格层次和拓扑。分层压缩技术基于网格节点点的最近邻居排序。该排序用于识别网格边界节点,并建立空间预测变量以对节点坐标和运动矢量进行差分编码。所提出的分层网格表示可在基于对象的视频操作,投资和压缩中应用,可提供改进的跟踪性能(与非分层表示相比),并允许逐步(可缩放)传输对象几何形状(包括形状)和运动信息,以及可变的详细程度渲染。提出了实验结果,以比较分层和非分层网格表示的跟踪和压缩性能,并演示了基于二维网格的视频对象渲染的图像质量和网格比特率之间的权衡。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号