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Object-based video processing using forward-tracking 2-D mesh layers

机译:使用前向跟踪二维网格层的基于对象的视频处理

摘要

The invented method involves the object-based processing of parts of video frames referred to as Video Object Planes using 2-D meshes, wherein the color and shape information associated with the Video Object Planes are assumed to be known at every frame and wherein each video object is processed independently. The invented method more particularly involves utilization of the Alpha Planes, which contain the shape information, in object-based design of an initial 2-D mesh, wherein an Alpha Plane is used to form a constraining polygonal mesh boundary, as well as in object- based tracking of mesh node points, wherein motion vectors of nodes on the mesh boundary are constrained so that these node points always lie along the Alpha Plane boundary, by means of restriction of the search space or back-projection, and mesh-based Video Object Plane mapping takes into account any differences between the mesh boundary and the Video Object Plane boundary. Such invented methods may be computer- implemented or computer-assisted, as by being coded as software within any coding system as memory-based instructions executed by a microprocessor, PC or mainframe computer, or may be implemented in hardware such as a state machine.
机译:本发明的方法涉及使用2-D网格对被称为视频对象平面的视频帧的部分进行基于对象的处理,其中,假定与视频对象平面相关联的颜色和形状信息在每个帧处都是已知的,并且其中每个视频对象是独立处理的。本发明的方法更具体地涉及在初始2-D网格的基于对象的设计中利用包含形状信息的Alpha平面,其中,Alpha平面用于形成约束多边形网格边界,以及在对象中。 -基于网格的节点点的跟踪,其中通过限制搜索空间或反投影以及基于网格的视频,对网格边界上的节点的运动矢量进行约束,以使这些节点点始终沿Alpha平面边界放置对象平面映射考虑了网格边界和视频对象平面边界之间的任何差异。这样的发明方法可以是计算机实现的或计算机辅助的,例如通过在任何编码系统中被编码为软件来作为由微处理器,PC或大型计算机执行的基于存储器的指令,或者可以在诸如状态机的硬件中实现。

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