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FPGA Design and Implementation of a Real-Time Stereo Vision System

机译:实时立体视觉系统的FPGA设计与实现

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Stereo vision is a well-known ranging method because it resembles the basic mechanism of the human eye. However, the computational complexity and large amount of data access make real-time processing of stereo vision challenging because of the inherent instruction cycle delay within conventional computers. In order to solve this problem, the past 20 years of research have focused on the use of dedicated hardware architecture for stereo vision. This paper proposes a fully pipelined stereo vision system providing a dense disparity image with additional sub-pixel accuracy in real-time. The entire stereo vision process, such as rectification, stereo matching, and post-processing, is realized using a single field programmable gate array (FPGA) without the necessity of any external devices. The hardware implementation is more than 230 times faster when compared to a software program operating on a conventional computer, and shows stronger performance over previous hardware-related studies.
机译:立体视觉是一种众所周知的测距方法,因为它类似于人眼的基本机制。然而,由于传统计算机固有的指令周期延迟,计算复杂性和大量数据访问使立体视觉的实时处理具有挑战性。为了解决这个问题,过去20年的研究集中在使用专用硬件体系结构实现立体视觉上。本文提出了一种全流水线式立体视觉系统,该系统可实时提供密集的视差图像以及额外的子像素精度。使用单个现场可编程门阵列(FPGA)即可实现整个立体视觉过程,例如整流,立体声匹配和后处理,而无需任何外部设备。与在常规计算机上运行的软件程序相比,硬件实现的速度快230倍以上,并且比以前的硬件相关研究显示出更强的性能。

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