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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Rate-Distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video
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Rate-Distortion Model Based Bit Allocation for 3-D Facial Compression Using Geometry Video

机译:基于几何图形视频的基于速率失真模型的3D面部压缩位分配

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摘要

With the extensive applications of 3-D multimedia technology, 3-D content compression has been an important issue, which ensures its smooth transmission on the network with constrained bandwidth. In this letter, we propose a new compression framework for dynamic 3-D facial expressions. Taking advantage of the near-isometric property of human facial expressions, we parameterize the dynamic 3-D faces into an expression-invariant canonical domain, which naturally generates 2-D geometry videos and allows us to apply the well-studied video compression techniques. Due to the difference from natural videos, each dimension (i.e., $X$, $Y$ and $Z$, respectively) of the geometry video is regarded as a video sequence and encoded separately. Meanwhile, a model-based joint bit allocation scheme is designed to allocate reasonable bitrate to each dimension by detailed analysis of rate-distortion model for geometry videos, to obtain optimal results under given target bitrate. Experimental results show that up to 25% improvement in terms of bitrate reduction can be achieved, compared to existing algorithms.
机译:随着3D多媒体技术的广泛应用,3-D内容压缩已成为一个重要问题,它确保了其在受限带宽下在网络上的平稳传输。在这封信中,我们提出了一种用于动态3-D面部表情的新压缩框架。利用人类面部表情的近等轴特性,我们将动态3-D脸部参数化为表情不变的规范域,该域自然生成2-D几何视频,并允许我们应用经过深入研究的视频压缩技术。由于与自然视频的区别,每个维度(即 $ X $ <的tex Notation =“ TeX”> $ Y $ $ Z $ 分别为几何视频被视为视频序列,并分别进行编码。同时,设计了一种基于模型的联合比特分配方案,通过对几何视频的速率失真模型进行详细分析,为每个维度分配合理的比特率,从而在给定的目标比特率下获得最优的结果。实验结果表明,与现有算法相比,在降低比特率方面可以提高25%。

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