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Three-dimensional geometry-based models for changing facial identities in video frames and images

机译:基于三维几何模型,用于在视频帧和图像中更改面部身份

摘要

Techniques are disclosed for changing the identities of faces in video frames and images. In embodiments, three-dimensional (3D) geometry of a face is used to inform the facial identity change produced by an image-to-image translation model, such as a comb network model. In some embodiments, the model can take a two-dimensional (2D) texture map and/or a 3D displacement map associated with one facial identity as inputs and output another 2D texture map and/or 3D displacement map associated with a different facial identity. The other 2D texture map and/or 3D displacement map can then be used to render an image that includes the different facial identity.
机译:公开了用于改变视频帧和图像中面的身份的技术。 在实施例中,面部的三维(3D)几何形状用于通知由图像到图像转换模型产生的面部身份变化,例如梳网模型。 在一些实施例中,模型可以采用与一个面部标识相关联的二维(2D)纹理图和/或3D位移映射作为输入,并输出与不同面部标识相关联的另一2D纹理图和/或3D位移图。 然后可以使用其他2D纹理图和/或3D位移图来呈现包括不同面部标识的图像。

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