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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Dynamic 3D Hand Gesture Recognition by Learning Weighted Depth Motion Maps
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Dynamic 3D Hand Gesture Recognition by Learning Weighted Depth Motion Maps

机译:通过学习加权深度运动地图来动态3D手势识别

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摘要

Hand gesture recognition (HGR) from sequences of depth maps is a challenging computer vision task because of the low inter-class and high intra-class variability, different execution rates of each gesture, and the high articulated nature of the human hand. In this paper, a multilevel temporal sampling (MTS) method is first proposed that is based on the motion energy of keyframes of depth sequences. As a result, long, middle, and short sequences are generated that contain the relevant gesture information. The MTS results in increasing the intra-class similarity while raising the inter-class dissimilarities. The weighted depth motion map (WDMM) is then proposed to extract the spatiotemporal information from generated summarized sequences by an accumulated weighted absolute difference of consecutive frames. The histogram of gradient and local binary pattern are exploited to extract features from WDMM. The obtained results define the current state-of-the-art on three public benchmark datasets of: MSR Gesture 3D, SKIG, and MSR Action 3D, for 3D HGR. We also achieve competitive results on NTU action dataset.
机译:手势识别(HGR)来自深度图的序列是一个具有挑战性的计算机视觉任务,因为阶级低间球和阶级内的高级别可变性,每个手势的不同执行率以及人类手的高铰接性质。本文首先提出了一种基于深度序列的关键帧的运动能量的多级时间采样(MTS)方法。结果,生成包含相关手势信息的长,中间和短序列。在提高阶级相互异化的同时,MTS导致增加课堂上的相似性。然后提出加权深度运动图(WDMM)以通过连续帧的累积加权绝对差来提取从生成的汇总序列中提取时空信息。梯度和局部二进制图案的直方图被利用以提取WDMM的特征。所获得的结果定义了在三个公共基准数据集的当前最先进的:MSR手势3D,SkIG和MSR动作3D,用于3D HGR。我们还在NTU行动数据集上实现了竞争结果。

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