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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Spherical Domain Rate-Distortion Optimization for Omnidirectional Video Coding
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Spherical Domain Rate-Distortion Optimization for Omnidirectional Video Coding

机译:全向视频编码的球形域速率失真优化

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摘要

Efficient compression of omnidirectional video is important for emerging virtual reality applications. To compress this kind of video, each frame is projected to a 2D plane [e.g., equirectangular projection (ERP) map] first, adapting to the input format of existing video coding systems. At the display side, an inverse projection is applied to the reconstructed video to restore signals in spherical domain. Such a projection, however, makes presentation and encoding in different domains. Thus, an encoder agnostic to the projection performs inefficiently. In this paper, we analyze how a projection influences the distortion measurements in different domains. Based on the analysis, we propose a scheme to optimize the encoding process based on signals' distortion in spherical domain. With the proposed optimization, an average 4.31% (up to 9.67%) luma BD-rate reduction is achieved for ERP in random access configuration. The corresponding bit saving is averagely 10.84% (up to 34.44%) when considering the viewing field being pi/2. The proposed method also benefits other projections and viewport settings, with a marginal complexity increase.
机译:Emnidirectional视频的有效压缩对于新兴的虚拟现实应用很重要。为了压缩这种视频,每个帧都会投射到2D平面[例如,昼夜平面投影(ERP)MAP]首先,适应现有视频编码系统的输入格式。在显示侧,将反向投影应用于重建视频以恢复球面域中的信号。然而,这样的投影在不同的域中进行呈现和编码。因此,对投影不可知的编码器效率低下。在本文中,我们分析了投影如何影响不同域中的失真测量。基于分析,我们提出了一种方案,以优化基于球形域中的信号的编码过程。随着所提出的优化,在随机接入配置中,平均为4.31%(高达9.67%)LUMA BD速率降低。当考虑观看字段是PI / 2时,相应的位节省平均值为10.84%(高达34.44%)。该方法也有利于其他投影和视口设置,边际复杂性增加。

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