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Spherical domain rate-distortion optimization for 360-degree video coding

机译:360度视频编码的球域速率失真优化

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Emerging virtual reality (VR) applications bring much challenge to video coding for 360-degree videos. To compress this kind of video, each picture should be projected to a 2D plane (e.g. equirctangular projection map) first, adapting to the input of existing video coding systems. At the display side, an inverse projection is performed before viewport rendering. However, such a project introduces much different levels of distortions depending on the location, which makes the rate-distortion optimization process in video coding much inefficient. In this paper, we consider the distortion in spherical domain and analyse its influence to the rate-distortion optimization process. Then we derive the optimal rate-distortion relationship in spherical domain and present its optimal solution based on HEVC/H.265. Experimental results show that the proposed method can bring up to 11.5% bit-saving compared with the current HEVC/H.265 anchor for 360-degree video coding.
机译:新兴的虚拟现实(VR)应用程序给360度视频的视频编码带来了很多挑战。要压缩此类视频,应首先将每张图片投影到2D平面(例如,等角投影图),以适应现有视频编码系统的输入。在显示侧,在进行视口渲染之前执行反向投影。然而,这样的项目根据位置引入了不同程度的失真,这使得视频编码中的速率失真优化过程效率低下。在本文中,我们考虑了球形域中的失真,并分析了其对速率失真优化过程的影响。然后推导了球形域的最优速率-畸变关系,并基于HEVC / H.265提出了最优解。实验结果表明,与目前用于360度视频编码的HEVC / H.265锚相比,该方法可节省高达11.5%的位。

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