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首页> 外文期刊>IEEE Transactions on Circuits and Systems for Video Technology >Spherical Domain Rate-Distortion Optimization for Omnidirectional Video Coding
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Spherical Domain Rate-Distortion Optimization for Omnidirectional Video Coding

机译:全方位视频编码的球域速率失真优化

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摘要

Efficient compression of omnidirectional video is important for emerging virtual reality applications. To compress this kind of video, each frame is projected to a 2D plane [e.g., equirectangular projection (ERP) map] first, adapting to the input format of existing video coding systems. At the display side, an inverse projection is applied to the reconstructed video to restore signals in spherical domain. Such a projection, however, makes presentation and encoding in different domains. Thus, an encoder agnostic to the projection performs inefficiently. In this paper, we analyze how a projection influences the distortion measurements in different domains. Based on the analysis, we propose a scheme to optimize the encoding process based on signals' distortion in spherical domain. With the proposed optimization, an average 4.31% (up to 9.67%) luma BD-rate reduction is achieved for ERP in random access configuration. The corresponding bit saving is averagely 10.84% (up to 34.44%) when considering the viewing field being pi/2. The proposed method also benefits other projections and viewport settings, with a marginal complexity increase.
机译:全向视频的有效压缩对于新兴的虚拟现实应用至关重要。为了压缩这种视频,首先将每个帧投影到2D平面[例如,等角投影(ERP)图],以适应现有视频编码系统的输入格式。在显示侧,将逆投影应用于重建的视频,以恢复球形域中的信号。但是,这样的投影在不同的域中进行呈现和编码。因此,与投影无关的编码器效率低下。在本文中,我们分析了投影如何影响不同域中的失真测量。在分析的基础上,提出了一种基于球形域信号失真的编码方案优化方案。通过建议的优化,在随机访问配置中,ERP的亮度BD速率平均降低了4.31%(最高9.67%)。当视场为pi / 2时,相应的位节省平均为10.84%(最高为34.44%)。所提出的方法还有益于其他投影和视口设置,但边际复杂性增加了。

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