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Variable-scale Topological Data Structures Suitable for Progressive Data Transfer: The GAP-face Tree and GAP-edge Forest

机译:适用于渐进式数据传输的可变规模拓扑数据结构:GAP脸树和GAP边缘森林

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This paper presents the first data structure for a variable scale representation of an area partitioning without redundancy of geometry. At the highest level of detail, the areas are represented using a topological structure based on faces and edges; there is no redundancy of geometry in this structure as the shared boundaries (edges) between neighbor areas are stored only once. Each edge is represented by a Binary Line Generalization (BLG)-tree, which enables selection of the proper representation for a given scale. Further, there is also no geometry redundancy between the different levels of detail. An edge at a higher importance level (less detail) does not contain copies of the lower-level edges or coordinates (more detail), but it is represented by efficiently combining their corresponding BLG trees. Which edges have to be combined follows from the generalization computation, and this is stored in a data structure. This data structure turns out to be a set of trees, which will be called the (Generalized Area Partitioning) GAP-edge forest. With regard to faces, the generalization result can be captured in a single tree structure for the parent-child relationships—the GAP face-tree. At the client side there are no geometric computations necessary to compute the polygon representations of the faces, merely following the topological references is sufficient. Finally, the presented data structure is also suitable for progressive transfer of vector maps, assuming that the client maintains a local copy of the GAP-face tree and the GAP-edge forest.
机译:本文提出了第一种数据结构,用于区域划分的可变比例表示,没有几何冗余。在最高级别的细节上,使用基于面和边的拓扑结构来表示区域。由于相邻区域之间的共享边界(边缘)仅存储一次,因此该结构中没有几何形状的冗余。每条边由二进制线通用化(BLG)树表示,该树使得能够为给定的比例选择适当的表示。此外,不同级别的细节之间也没有几何冗余。较高重要性级别(较少细节)的边缘不包含较低级别边缘或坐标(更多细节)的副本,但可以通过有效组合其对应的BLG树来表示。从归纳计算中得出必须合并哪些边,并将其存储在数据结构中。事实证明,此数据结构是一组树,这些树将被称为(广义区域划分)GAP边缘森林。对于人脸,可以在单个树结构中获取父子关系的泛化结果,即GAP人脸树。在客户端,没有必要进行几何计算来计算面的多边形表示,仅遵循拓扑参考就足够了。最后,假设客户端维护了GAP-face树和GAP-edge森林的本地副本,那么所提供的数据结构也适用于矢量地图的渐进式传输。

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