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A Plague That's Carried On Mobile Devices

机译:移动设备上的瘟疫

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The disease didn't look like a killer. The symptoms were coughs and sneezes, and its spread attracted little notice. Then someone with the virus got on a plane, launching its journey around the globe. Sneezes gave way to fatal hemorrhages; thousands of infected turned into millions. The virus mutated and developed drug resistance. Soon it wiped out the human race. For players of the mobile game Plague Inc., that counts as a win. The object of the game, available for 99$ on iPhone, iPad, and Android, is to create an infectious disease that kills as many people as possible. Players exploit countries' vulnerabilities-climate, population density, poverty-to help the disease spread before a cure is discovered. James Vaughan, the game's creator, designed it around actual risks such as antibiotic resistance.
机译:这种疾病看起来并不像杀手。症状是咳嗽和打喷嚏,其传播很少引起注意。然后,携带这种病毒的人登上了飞机,开始了环球之旅。打喷嚏导致致命的出血;数以千计的感染者变成了数百万。该病毒发生突变并产生耐药性。很快,它消灭了人类。对于移动游戏Plague Inc.的玩家而言,这算是胜利。该游戏的目的是创造一种传染性疾病,以杀死尽可能多的人。该游戏在iPhone,iPad和Android上的售价为99美元。玩家利用国家的脆弱性(气候,人口密度,贫困)来帮助疾病在找到治愈方法之前传播。游戏的创造者詹姆士·沃恩(James Vaughan)围绕着抗生素抗性等实际风险进行了设计。

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  • 来源
    《Business week》 |2013年第4357期|42-43|共2页
  • 作者

    Meg Tirrell;

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  • 原文格式 PDF
  • 正文语种 eng
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  • 入库时间 2022-08-17 23:28:35

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