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Co-creation and co-destruction of experiential value: a service perspective in projects

机译:共同创造和共同破坏体验价值:项目中的服务视角

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摘要

Purpose - One way in which to induce an advantageous position is to improve the value outcomes experienced from commissioned projects. The purpose of this paper is to consider project stakeholders, such as end-users, as active co-creators of value. This may be achieved by taking into account interactive capabilities and service design practices. This may influence experiential and financial value outcomes for a range of project stakeholders. Design/methodology/approach - A single case displayed as a pilot study helps to establish the transferability of the co-creation and the service experience to the construction context. Findings - Findings show that project managers pay insufficient attention to the service experience. The analysis demonstrates users are treated as destroyers of value, rather than as co-creators of value. In addition to this, the findings suggest contextual aspects, such as unethical behaviour, misalignment of values, power asymmetry and lack of contextual awareness, may ultimately affect the project outcomes. Practical implications - The implication for the construction context is to create awareness of interactive capabilities and service design practices, which permit the enhancement of experimental value outcomes. Originality/value - Service-dominant logic is used as a variant perspective to analyse the project usefulness and benefits for a range of stakeholders. The originality comes from the initial exploration of how benefits could be collaboratively configured through interactive capabilities and service design practices with a range of stakeholders.
机译:目的-产生有利地位的一种方法是提高委托项目带来的价值成果。本文的目的是将项目的利益相关者(例如最终用户)视为积极的价值创造者。这可以通过考虑交互功能和服务设计实践来实现。这可能会影响一系列项目涉众的体验和财务价值结果。设计/方法/方法-作为先导研究展示的一个案例有助于建立共同创造和服务经验到施工环境的可转移性。调查结果-调查结果表明,项目经理对服务体验的重视不足。分析表明,用户被视为价值的破坏者,而不是价值的共同创造者。除此之外,研究结果还表明了上下文方面的问题,例如不道德的行为,价值观的失调,权力不对称和缺乏上下文意识,可能最终影响项目成果。实际含义-对构建环境的暗示是要提高人们对交互功能和服务设计实践的认识,从而可以提高实验价值。独创性/价值-服务主导逻辑被用作变体视角,以分析项目对一系列利益相关者的有用性和收益。创意来自于最初的探索,即如何通过与众多利益相关者的交互功能和服务设计实践来协作配置收益。

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