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Assessing Executive Function Using a Computer Game: Computational Modeling of Cognitive Processes

机译:使用计算机游戏评估执行功能:认知过程的计算模型

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Early and reliable detection of cognitive decline is one of the most important challenges of current healthcare. In this project, we developed an approach whereby a frequently played computer game can be used to assess a variety of cognitive processes and estimate the results of the pen-and-paper trail making test (TMT)–-known to measure executive function, as well as visual pattern recognition, speed of processing, working memory, and set-switching ability. We developed a computational model of the TMT based on a decomposition of the test into several independent processes, each characterized by a set of parameters that can be estimated from play of a computer game designed to resemble the TMT. An empirical evaluation of the model suggests that it is possible to use the game data to estimate the parameters of the underlying cognitive processes and using the values of the parameters to estimate the TMT performance. Cognitive measures and trends in these measures can be used to identify individuals for further assessment, to provide a mechanism for improving the early detection of neurological problems, and to provide feedback and monitoring for cognitive interventions in the home.
机译:早期可靠地识别认知能力下降是当前医疗保健的最重要挑战之一。在该项目中,我们开发了一种方法,通过该方法,可以将经常玩的计算机游戏用于评估各种认知过程,并估计纸笔追踪测试(TMT)的结果,该测试可用来测量执行功能,例如以及视觉模式识别,处理速度,工作记忆和设置切换能力。我们基于将测试分解成几个独立的过程,开发了TMT的计算模型,每个过程都具有一组参数,这些参数可以从类似于TMT的计算机游戏的玩法中进行估算。该模型的经验评估表明,可以使用游戏数据来估计潜在认知过程的参数,并可以使用参数的值来估计TMT性能。认知措施和这些措施中的趋势可用于识别个体以进行进一步评估,提供改善早期发现神经系统问题的机制,以及提供反馈和监测家庭中的认知干预措施。

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