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The importance of identification for the acceptance of consumer electronics on the example of the Wii

机译:以Wii为例,识别对于接受消费电子产品的重要性

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Research on information technology has focused mainly on the acceptance of work-related technology. During the last few years, the importance of information technology in private life has tremendously increased and therefore, the fit of models developed especially for working environments is decreasing. This article stresses two main points. First, important key constructs such as technology acceptance are defined, because a clear definition is still absent in literature. Second, a model integration of the Technology Acceptance Model and the need-based approach from user experience research is presented, which focuses on the explanation of technology acceptance of hedonic systems. A first empirical investigation of the integrated model on the example of the Nintendo Wii™ closes this article. The results show that identification adds great explanatory strength to the model in case of hedonic systems and that a differentiation between usage modes is valuable for a better understanding of technology acceptance.
机译:信息技术的研究主要集中在与工作相关的技术的接受上。在过去的几年中,信息技术在私人生活中的重要性已大大提高,因此,专门为工作环境开发的模型的拟合度正在下降。本文强调两个要点。首先,定义了重要的关键构造,例如技术验收,因为在文献中仍然没有明确的定义。其次,提出了技术接受模型与基于用户体验研究的基于需求的方法的模型集成,其重点在于对享乐系统的技术接受的解释。本文以Nintendo Wii™为例对集成模型进行了首次实证研究。结果表明,识别在享乐系统的情况下为模型增加了很大的解释力,并且使用方式之间的区别对于更好地理解技术接受度很有价值。

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