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The influence of affordances on user preferences for multimedia language learning applications

机译:收费对多媒体语言学习应用程序的用户偏好的影响

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摘要

This study investigates the influence of sensory and cognitive affordances on the user experience of mobile devices for multimedia language learning applications. A primarily audio-based language learning application - 'Vowel Trainer', was chosen against a comparison, text and picture-based language learning application - 'Learn English for Taxi Drivers'. Impressions of the two applications were assessed on two different devices that have virtually the same interface and identical sound output (when headphones are used), but differ in physical size: the iPhone and the iPad. A mixed design was chosen, with native language as a group factor and device type (iPad vs. iPhone) and language application type (audio vs. video) as within groups factors. Assessments of sensory and cognitive affordances were made, along with measurement of learner preferences of each application. Data from 41 participants (21 native English speakers, 20 non-native English speakers) were analysed, revealing device differences in both audio and visual subjective quality ratings, despite only visual quality being affected by the device's physical limitations. We suggest that sensory affordances (indexed by subjective quality) are not simply a function of physical limitations, but are heavily influenced by context. The implications for developing design guidelines for language learning and other multimedia applications are discussed.
机译:这项研究调查感官和认知能力对多媒体语言学习应用的移动设备用户体验的影响。选择了主要基于音频的语言学习应用程序“ Vowel Trainer”,而不是基于比较,基于文本和图片的语言学习应用程序“为出租车司机学习英语”。这两个应用程序的印象是在两种不同的设备上进行评估的,它们实际上具有相同的界面和相同的声音输出(使用耳机时),但物理尺寸不同:iPhone和iPad。选择了一种混合设计,将本地语言作为组因子,将设备类型(iPad与iPhone)和语言应用程序类型(音频与视频)作为组因子。评估了感官和认知能力,并评估了每种应用的学习者偏好。分析了来自41位参与者(21位以英语为母语的人,20位非以英语为母语的人)的数据,揭示了设备在音频和视觉主观质量评级上的差异,尽管仅视觉质量受设备的物理限制所影响。我们建议感官承受能力(以主观质量为指标)不仅是身体局限性的函数,而且还受情境的严重影响。讨论了为语言学习和其他多媒体应用程序开发设计准则的意义。

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