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Analysis-synthesis of impact sounds by real-time dynamic filtering

机译:实时动态滤波分析撞击声

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摘要

This paper presents a sound synthesis model that reproduces impact sounds by taking into account both the perceptual and the physical aspects of the sound. For that, we used a subtractive method based on dynamic filtering of noisy input signals that simulates the damping of spectral components. The resulting sound contains the perceptual characteristics of an impact on a given material. Further, the addition of very few modal contributions-using additive or banded digital waveguide synthesis-together with a bandpass filtering taking into account the interaction with the excitator, allows realistic impact sounds to be synthesized. The synthesis parameters can be linked to a perceptual notion of material and geometry of the sounding object. To determine the synthesis parameters, we further address the problem of analysis-synthesis aiming at reconstructing a given impact sound. The physical parameters are extracted through a time-scale analysis of natural sounds. Examples are presented for sounds generated by impacting plates made of different materials and a piano soundboard.
机译:本文提出了一种声音合成模型,该模型通过考虑声音的感官和物理方面来再现撞击声。为此,我们使用了一种基于对噪声输入信号进行动态滤波的减法方法,该方法可模拟频谱分量的阻尼。产生的声音包含对给定材料的撞击的感知特性。此外,考虑到与激励器的相互作用,加上很少的模态贡献(使用加法或带状数字波导合成)与带通滤波一起,可以合成逼真的撞击声。可以将合成参数链接到探测对象的材料和几何形状的感知概念。为了确定合成参数,我们进一步解决了旨在重建给定撞击声的分析-合成问题。通过对自然声音进行时标分析来提取物理参数。提供了由不同材料制成的撞击板和钢琴音板产生的声音的示例。

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