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A Novel Approach for Object Based Audio Broadcasting

机译:基于对象的音频广播的一种新方法

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Object Based Audio (OBA) provides a new kind of audio experience, delivered to the audience to personalize and customize their experience of listening and to give them choice of what and how to hear their audio content. OBA can be applied to different platforms such as broadcasting, streaming and cinema sound. This paper presents a novel approach for creating object-based audio on the production side. The approach here presents Sample-by-Sample Object Based Audio (SSOBA) embedding. SSOBA places audio object samples in such a way that allows audiences to easily individualize their chosen audio sources according to their interests and needs. SSOBA is an extra service and not an alternative, so it is also compliant with legacy audio players. The biggest advantage of SSOBA is that it does not require any special additional hardware in the broadcasting chain and it is therefore easy to implement and equip legacy players and decoders with enhanced ability. Input audio objects, number of output channels and sampling rates are three important factors affecting SSOBA performance and specifying it to be lossless or lossy. SSOBA adopts interpolation at the decoder side to compensate for eliminated samples. Both subjective and objective experiments are carried out to evaluate the output results at each step. MUSHRA subjective experiments conducted after the encoding step shows good-quality performance of SSOBA with up to five objects. SNR measurements and objective experiments, performed after decoding and interpolation, show significant successful recovery and separation of audio objects. Experimental results show that a minimum sampling rate of 96 kHz is indicated to encode up to five objects in a Stereo-mode channel to acquire good subjective and objective results simultaneously.
机译:基于对象的音频(OBA)提供了一种新的音频体验,提供给观众的个性化和定制他们的聆听体验,并为他们提供什么以及如何听到他们的音频内容。 OBA可以应用于不同平台,如广播,流媒体和电影院。本文提出了一种在生产方面创建基于对象的音频的新方法。此处的方法呈现了基于样本的基于对象的音频(SSOBA)嵌入。 SSOBA以这样的方式置于音频对象样本,使受众允许根据其兴趣和需求轻松地单独地单独化音频来源。 SSOBA是一个额外的服务,而不是另一种服务,因此它也符合旧版音频播放器。 SSOBA最大的优势在于它不需要广播链中的任何特殊额外硬件,因此易于实现和装备具有增强能力的传统玩家和解码器。输入音频对象,输出通道数量和采样率是影响SSOBA性能的三个重要因素,并将其指定为无损或有损。 SSOBA采用解码器侧的插值以补偿消除的样本。进行主观和客观实验,以评估每个步骤的输出结果。在编码步骤后进行的MUSHRA主观实验显示了SSOBA的质量性能,最多五个物体。 SNR测量和客观实验,在解码和插值后执行,显示出显着的成功恢复和分离音频对象。实验结果表明,96 kHz的最小采样率被指出,在立体声通道中对最多五个物体进行编码,以同时获取良好的主观和客观结果。

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