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Tangible Interaction for Design

机译:设计的切实互动

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摘要

Following decades in which design computation was almost exclusively the domain of software, today many investigators are building hybrid systems and tools that, in one way or another, bridge the divide between physical "real world" artifacts and computational artifacts. On the one hand, the rapid rise and popularity of mass customization, rapid prototyping, and manufacturing raises questions about the kinds of software systems and tools that might make these hardware technologies useful for designing. On the other hand, advances in microcontroller and communications technologies has led to a wave of embedding computation in physical artifacts and environments, that is, tangible interaction.
机译:在数十年以来,设计计算几乎完全是软件领域,如今,许多研究人员正在构建混合系统和工具,以一种或另一种方式弥合物理“真实世界”工件和计算工件之间的鸿沟。一方面,大规模定制,快速原型制作和制造的迅速兴起和普及,引发了关于可能使这些硬件技术对设计有用的软件系统和工具种类的疑问。另一方面,微控制器和通信技术的进步导致了将计算嵌入到物理工件和环境中的浪潮,即有形的交互作用。

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