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A neuro-cognitive investigation of the impact of glass floors on people

机译:一种神经认知对玻璃地板对人们影响的影响

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摘要

This study was designed to investigate neuro-cognitive effects of ‘the architecture of vertigo’, i.e. glass-floor platforms, which recently became a popular concept, on humans. Designed spaces were transferred to a virtual reality environment. Different measurements were performed on the participants using Electroencephalogram, galvanic skin response, Heart rate variability and eye tracking device throughout the experiment. The main objective here is to see the mood changes of the participants when they were on the glass platform and also to investigate the cognitive effects of glass platforms. As a result, despite the negligible cognitive and physiological problems at 15 and 30 meters of heights, various problems were found to emerge at higher elevations. Given that these platforms are used for dining and walking, no neuro-cognitive contribution of these platforms to the architecture was found, beyond the fact that these platforms are designed only for ‘entertainment architecture’ and/or ‘popularity’ purposes.
机译:本研究旨在调查“眩晕结构”的神经认知效果,即玻璃地板平台,最近成为人类的流行概念。设计的空间被转移到虚拟现实环境。在整个实验中使用脑电图,电流皮肤响应,心率变异性和眼跟踪装置对参与者进行不同的测量。这里的主要目标是看到他们在玻璃平台上的参与者的情绪变化,还要调查玻璃平台的认知效果。结果,尽管在15至30米的高度在15米和30米处存在可忽略不计的认知和生理问题,但发现各种问题在较高的海拔处出现。鉴于这些平台用于用餐和行走,未发现这些平台对架构的神经认知贡献,超出了这些平台仅针对“娱乐架构”和/或流行度的目的而设计的事实。

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