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首页> 外文期刊>Applied Acoustics >The effect of audio cues and sound source stimuli on the perception of approaching objects
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The effect of audio cues and sound source stimuli on the perception of approaching objects

机译:音频线索和声源刺激对接近物体感知的影响

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Objects that move in depth on an approaching trajectory (looming) are often encountered in both the real and virtual worlds. Examples include navigating oncoming traffic, and sporting and gaming activities where judgements are made to avoid or attack approaching objects. How people react to looming objects may impact on their survival and progression in the real, virtual, and gaming worlds, and relies on a person's ability to precisely interpret movement and depth cues. Psychological studies investigating auditory looming often depict an object's movement using simple audio cues (primarily amplitude increase) which are applied to tones (often sine or triangle waves) which are not normally encountered in the natural world. Whilst these studies provide valuable information about human perception and responses, technological advances allow us to present complex auditory stimuli with a range of audio cues and real-world sound sources, and to collect measurements on human perception and responses to ecologically valid stimuli.In this study we investigate human responses to audio cues for movement in depth, and how the cues affect people's responses to the approaching object. We present an experiment on human perception where observers respond to auditory looming stimuli with real-world sounds that contain multiple audio cues, and introduce the direct-to-reverberant sound energy ratio as an audio cue. We measure the participants responses to the stimuli, asking them to indicate the approaching object's perceived contact time (measuring their amount of over-/underestimation); to rate their emotional (valence and arousal) responses; and to rate the engagement quality of the stimuli. Our results show that listener's responses to the audio cues differed, revealing a hierarchy across the individual audio cues, with the amplitude increase being the most dominant cue, followed by the direct-to-reverberant energy ratio. The results also demonstrated that conditions with multiple audio cues prompted earlier estimates of the contact times, greater arousal and engagement ratings, than single audio cues; and that real world sound sources prompted significantly greater engagement ratings than both the artificial sound sources. (C) 2020 Elsevier Ltd. All rights reserved.
机译:在真实和虚拟世界中经常遇到深入移动到接近轨迹(迫在眉睫)的对象。示例包括导航迎面而来的交通,以及进行判断的运动和游戏活动,以避免或攻击接近物体。人们如何对覆盖物体的反应可能会影响真实,虚拟和博彩世界的生存和进展,并依赖于一个人精确解释运动和深度线索的能力。调查听觉迫在眉睫的心理研究经常描述使用应用于在自然界中通常不遇到的音调(通常是正弦或三角形)的音频提示(主要幅度增加)的对象运动。虽然这些研究提供了有关人类感知和答复的有价值的信息,但技术进步允许我们与一系列音频线索和现实世界声道提供复杂的听觉刺激,并收集对生态有效刺激的人类感知和反应的测量研究我们调查对音频提示的人为对运动的影响,以及提示如何影响人们对接近物体的反应。我们提出了对人类感知的实验,观察者通过含有多个音频提示的真实声音响应听觉迫在眉睫的刺激,并作为音频提示引入直接混响的声能比。我们衡量参与者对刺激的回应,要求他们表明接近对象的感知接触时间(测量它们的过度/低估量);评价他们的情绪(价和唤醒)的反应;并评价刺激的参与质量。我们的结果表明,侦听器对音频线索的回应不同,在各个音频线索上揭示了层次结构,幅度增加是最占主导地位的提示,然后是直到混响能量比。结果还证明,具有多个音频提示的条件促使联系时间的早期估计,更大的唤醒和参与评级,而不是单一音频线索;而且,真正的世界声道促使比人工音来源明显更大的参与评分。 (c)2020 elestvier有限公司保留所有权利。

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