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Thinned Array Beampattern Synthesis by Iterative Soft-Thresholding-Based Optimization Algorithms

机译:基于迭代软阈值优化算法的薄阵列波束图案合成

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摘要

In this paper, we cast thinned array beampattern synthesis as a linear inverse problem (LIP) and apply three iterative soft-thresholding based optimization algorithms to solve it effectively. We combine synthesis algorithms with beampattern error reweighting and beampattern phase adjustment to achieve accurate approximation of the desired reference pattern. The proposed methods can be used to synthesize arbitrarily shaped beam-patterns, including multibeam forming and radiation suppression within several angular regions. These methods offer a number of advantages in regard to array scale, beampattern specifics and computational time compared to existing methods. Since this paper focuses on synthesizing receiver arrays, there are no explicit constraints applied to the excitation weights. Numerical results demonstrate the efficiency of three proposed approaches for designing non-uniformly spaced arrays. In particular, the fast iterative soft-thresholding algorithm can synthesize of up to a few hundred antennas.
机译:在本文中,我们将稀疏阵列波束模式合成转换为线性逆问题(LIP),并应​​用三种基于迭代软阈值的优化算法对其进行有效求解。我们将综合算法与波束图误差重新加权和波束图相位调整相结合,以实现所需参考图案的精确逼近。所提出的方法可以用于合成任意形状的光束图案,包括在多个角度区域内的多光束形成和辐射抑制。与现有方法相比,这些方法在阵列规模,波束图形特性和计算时间方面具有许多优势。由于本文着重于合成接收器阵列,因此没有明确的限制适用于激励权重。数值结果证明了三种建议的设计非均匀间隔阵列方法的效率。特别地,快速迭代的软阈值算法可以合成多达几百个天线。

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